![]() The LEDs went in nicely, but since it is cardboard they got a little loose, especially if I had to take the LEDs out and put them back in. We used 12mm LEDs and that's what size the holes are. You can also use the provided PDF as a template for cutting. You can could measure it out yourself, the pixels are about 1.5" square and 2" deep with a 12mm hole in the middle for the LEDs. If you are going to do it by hand you can easily lay this out and cut strips of cardboard. You can use it to laser cut your own, or you can print it out and use it as a template to hand cut the cardboard. The base holds the LEDs, the slate provide the pixels and overall stability of the panel, the cover diffuses the light, and the strap makes it portable.Īs mentioned before our laser cutter is 32"x18" so the CAD files I made to do the laser cutting are set on that size. ![]() The panel is made up of a few main parts: the base, the slats, the cover, and the strap. Our laser cutter has a 32"x18" bed so I had them cut the sheets down to that size. The base is made from 1/8" cardboard sheets purchased from the local art/hobby store. You can either send it out to be cut by a company that does laser cutting, or you can go the manual route and print the PDF and lay it out on the cardboard and cut it by hand. Luckily I have access to a laser cutter, so I knew I would be using it to make these. Misc: DC Power Jack Adapters Breadboard jumper wires DC5V Power Supply, for testing Velcro Woven Duct Strap Duct Tape.Power: 5V DC Portable Power Supply (Like a portable phone charger) + USB to DC Adapter.LEDs : 12mm DC5V WS2811 Individually Addressable LEDs (Strings of 50).Translucent Cover: Drafting Paper (Vellum or Mylar).Base: 1/8" cardboard, laser cut and hot glued.A ghost similar to Kinky appears in Pac-Man 256, but only in the glitch, and he has no glasses.We wanted the costumes to be relatively easily worn around so we opted for light materials rather than durable ones.Kinky is only his signature color when Pac-Man is off the screen (or dead).Kinky smiles as well, but only while Pac-Man is respawning. The duplicate is only seen smiling when Inky is only moving horizontally. When he makes his copy though, the copy is frowning. When Inky gets his new ability, he is seen smiling.Eating Kinky has the same effect as a Power Pellet, but increases the scorecount slightly (as eating Kinky counts as a 200-point ghost).They are also colored the four ghosts when Pac-Man is fighting them in the boss battle. Kinkys are colored green near the end of the game.Be careful if Pac-Man is directly behind Clyde though as it takes some time to emit a Pac-Dot. It isn't really much of an ability, as it only keeps Pac-Man on the maze longer. All he does is spit out larger 20-point Pac-Dots. His ability is the least dangerous when compared to the others. If a Kinky merges with Clyde, Clyde becomes immensely large. In later parts of the game, Inky seems to choose Pac-Man as his target, but will change his target often. The copy of Inky disappears when a Power Pellet is eaten, and hitting it with a dash arrow depletes it as well. However, Inky can only use the ability when entering "scatter" mode. This ability's danger is the most significant when compared to the other three ghosts' abilities. The glasses are used to create a duplicate of Inky on the opposite side of the maze. If a Kinky merges with Inky, he dons shades like Kinky. However, in later parts of the game, Pinky will notably become "smarter" and will jump more frequently. Also, Pinky doesn't think too far ahead before making the jump (doesn't think about ambushing), so this attack can be easily escaped as well. The target is clearly seen with as it is marked by a glowing bulls-eye. If a Kinky merges with Pinky, Pinky becomes a rabbit-like ghost that can hop from one side of the maze to the other. The charging attack can be easily escaped, and can be countered with a Power Pellet or a dash arrow (which shoots Pac-Man in the direction it points and temporarily stuns ghosts in the way). ![]() However, Blinky can only do this in horizontal hallways. If a Kinky merges with Blinky, Blinky becomes a bull-like ghost that can charge after Pac-Man. Kinky's Japanese "Character" name, 拈くれ Hinekure, roughly translates to "perverse" or "contrary", which is true to how he behaves in Arrangement as he is the only ghost that can never harm Pac-Man due to his permanent vulnerability. The speed he can do this depends on how far the player is. The ghost Kinky targets is always pre-determined depending on the stage. He also seems to have the capacity to create machines (as seen in the last round of Pac-Man Arrangement). He will chase after a ghost on-screen, and said ghost significantly slows down until Kinky catches it. As aforementioned, Kinky can merge himself with other ghosts.
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